Gun Runners
NOW AVAILABLE TO WISHLIST ON STEAM!
INTRODUCTION:
Originally made in ~15 hours for the Week Sauce (February 2024) Jam hosted by Mystery Coconut. This demo is a more developed version of that original prototype.
Blast your way through ever increasing hordes of space bandits, alien creatures and other unknown horrors. Level up your character and obtain powerful upgrade items with a variety of effects. Procedurally generated enemy waves and item choices prevent any two runs from playing out the same way.
CONTROLS:
WASD: Move
Left mouse: Shoot
HOW TO PLAY:
Fight through 10 waves of enemies without dying. Collect the darkonium (purple orbs) dropped by defeated enemies to level up and choose new items that provide powerful upgrades to your character.
ADDITIONAL CREDITS:
Music by https://davidkbd.itch.io/:
https://davidkbd.itch.io/stellar-confrontation-edm-metal-music-pack
Sound effects:
bow02.wav by Erdie -- https://freesound.org/s/65734/ -- License: Attribution 4.0
Blade Sharpen by f4ngy -- https://freesound.org/s/237934/ -- License: Attribution 4.0
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | tiger-drop |
Genre | Shooter, Action, Survival |
Made with | Godot |
Tags | Action RPG, Bullet Hell, Roguelike, Roguelite, Sci-fi, Shoot 'Em Up, Top down shooter, upgrades |
Links | Steam |
Development log
- The Skill Tree Update (v0.5.0)Aug 16, 2024
- The Chaingun Update (v0.4.0)Jun 16, 2024
- Gameplay Overhaul and Weapons Update! (v0.3.0)May 11, 2024
- Gun Runners now available to Wishlist on Steam! + Demo Update v0.3.0Apr 20, 2024
- Gun Runners Demo Release! (v0.2.0)Mar 26, 2024
Comments
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why my screen turned red suddenly?
it became like this two runs ago after i picked an upgrade on lvl 25~
Haven't seen that happen before, thanks for letting me know. I'll have a look into it for the next patch.
Here I am playing this again and it's even more fun than I remember.
Hey, thanks for playing again! Next update is going to be focused on adding some more weapon types.
So close to having a near perfect run! I could definitely see this game being expanded on. With its solid foundation, new enemy types, projectiles, and environments would fit well. All around, a good example of what Week Sauce games can be.
Cheers, done another 20 hours or so of work on the game since the February jam and planning to put up a new demo soon. Main additions are the upgrade item system that lets you build your character in different ways (various effects like making enemies explode on death or firing more projectiles) and some more enemy variety. Still deciding when to drop the update but likely be sometime within the next week.
Very solid work, good thumpy sound effects, and nice graphics. It feels like a great slice of a classic game genre. Great work!
Now I want a Linux version... lol, lots of fun. At first I didn't get it, so I got stabbed, but managed to survive all 10 waves once I caught on. The only thing is the firing is a fair amount louder than the audio track, but I had lots of fun playing it.
Thanks, had a lot of fun making this one, sound balancing has never been my strong suit lol. Think Godot has a Linux export option but haven't had a chance to test it out yet so might see if I can get it working.
No worries about the Linux export, this was a lot of fun.