Controls:

WASD to move

Left mouse: Attack

Game doesn't currently have an ending so you can keep moving onto new floors until you die.

Additional credits:

Character sprites from: https://0x72.itch.io/dungeontileset-ii

Comments

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(+1)

Very nice! Love the demon is killing the knights for a change XD I think it will really improve if you make the collision shape for the fireball smaller, so it can go in between the corridor walls easier; you may also need to spawn new fireballs in front of the player instead of right at its position, so when you are right against a wall the fireball doesn't immediately disappear (although just making the collision shape smaller may help with this too). Thanks for participating in Week Sauce!

Thanks for playing! Yeah the fireball could definitely use some adjustment, I originally designed it in a large empty test room but it doesn't work so well with the narrow corridors that the walker algorithm generates. I'll try your suggestions out, think they should make the fireball less awkward to use.